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Interview mit BaronSoosdon (Englisch)
Seiten: 1, 2
Could you tell us first a little about yourself?

BaronSoosdon: My artist name is Baron Soosdon and I've been doing WoW movies since 2006. I'm 28 years old and live in southern Finland.


What are you doing in WoW? Casual gaming, hardcore raiding...?

BaronSoosdon: I'm quite casual. Having fun - that's what I'm doing! Playing alts or raiding now and then with my guild. My main characters are horde and I've been on my guild (The Beastro, Twilight's Hammer-EU) since 2005.


How did you get your amazing editing skills? Is it just experience?

BaronSoosdon: Practice makes perfect. My first movies were very crap, but by doing and learning the skills advance (just like in-game :). Taking influences from real movies, series and music videos has also been a major contributor. Last but not least, the extras on DVD movies give sometime really good tips.


Which programs and games do you use for your videos?

BaronSoosdon: For the actual editing and compositing I use Sony Vegas. For additional effects and graphical things, Photoshop and Particle Illusion come in handy. If I wish to do something 'alien' to WoW, I very likely use the Unreal Tournament series games (UT2004 and UT3). Their advantage is an easily hideable UI which makes compositing WoW characters into the backgroudns easy. My plan is to make a completely non-WoW machinima someday, at the moment I'm just waiting the right game for it.


How much time do you spend for a movie?

BaronSoosdon: That depends on the movie. "The Device Has Been Modified" was made in a day. I've been working on the unreleased "No Point: Stretching Time" since february of this year. I've learned that rushing will not make good results. I need to have the idea mostly covered in my head before starting the movie. When editing, I may get completely new ideas which overwrite older ones or add more to the movie.


And how much time do you spend a day, or a week for editing?

BaronSoosdon: That depends on the inspiration, I gotta have 'drive' to edit. Forcing myself to edit does not end up good. Sometimes it might be just a short session of 15 minutes to add some small touches to a scene - sometimes it might be a full day tweaking, testing, rendering and re-recording things. Also, the complexity of the scene affects this: it may take an hour to get a 3 second scene right and perfected.


Isn't that sometimes discouraging?

BaronSoosdon: Not really. Challenging is the word I'd use. It's also rewarding to see a nicely executed, functional and nicely flowing scene after hours of work.


How do you organize a movie and the editing?

BaronSoosdon: In most of my cases it always starts with music. When I hear a good song, I associate different things to the song: camera movements, angles, fights, flyovers etc. Before starting, I tend to listen to the song(s) over and over many times in order to 'hear' what the scene will be. After that the next step is to sync and arrange.


So, what kind of music inspirates you most?

BaronSoosdon: Electronic (trance, drum'n'bass, freeform) and metal (various subgenres). I don't want to limit myself to a certain music style (though I gotta like the music or song to get inspired). Soundtracks (from movies and games) have some very nice stuff in them too.


Could you tell more details about the single steps please?

BaronSoosdon: If I've filmed the scene in-game - it is fairly easy to drag and drop the scene into the video editor's timeline and get it to sync. With model viewer involved, it is again situation based. The modelviewered scenes tend to use lots of layers. To make my job easier, I render them into a single file and then add effects etc to make it work with the rest of the project.


Do you have a favourite machinima?

BaronSoosdon: Edge of Remorse. It blew my mind when I first saw it.


And which of your own movies is your favourite one?

BaronSoosdon: I think it's either "The Device Has Been Modified" or "No Point: Stretching Time" (to be released later). Can't decide :)


Could you imagine blockbuster films made with game engines?

BaronSoosdon: Imagining is easy, but getting the mainstream audience to watch a movie made with a game is the trick. Not impossible, but I'd think the engine to be used would need to offer either unique or great looking visuals.


Is there anything in Wrath of the Lich King that changed or could change machinima?

BaronSoosdon: For now it made making machinima harder for some people: WotLK made the old WoW model viewer unuseable because of a model format update. I knew to expect the change and backed up my pre-wotlk WoW. As for actual machinimaking, WotLK did not bring anything new to the actual creation process. But it did bring other useful things: new models, hairstyles etc.

Thank you! Is there anything you want to add?

BaronSoosdon: Enjoy the machinimas, and come say hi to us at #machinima @ Quakenet IRC.

Degrath schrieb:
21.12.08 | 21:58 | #1
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The Device has been Modified ist wirklich extrem geil. Vorallem die Stelle nach "this is your grave, its murder - what did I do to you? You dont even care, do you?" bereitet mir jedes mal Gänsehaut pur.

 
Nothuzad schrieb:
21.12.08 | 22:45 | #2
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Sehr schönes Interview (auch coole Idee an sich eine bekannte Nummer aus dem Machinima-Bereich zu interviewen)

Hoffe da kommen noch andere Interessante Interviews auf uns zu ;)

(hat n paar schreibfehler, aber egal =D )

 
Efendal schrieb:
21.12.08 | 23:33 | #3
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Whaaaaat Schreibfehler?

 
viS schrieb:
22.12.08 | 09:21 | #4
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Kann Nothuzads Aussage nur Unterstreichen - gutes Interview!

 
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